Computer Camp 2012 Development
From MCIS Wiki
New Functionality
- Segmenting pictures should be able to return zero-centered panels (done)
- scripting top level
- Racetrack builder
- Launch
Camp Outline
Day 1 Introduction to game engine programming. Done.
- Basic Panda: models, placement in 3-D, textures, simple interaction
- Trajectories
- integral
- periodic functions
- step function
- Randomness
- Picture blasting
Products
- Nametag
Day 2 Reactive programming and 3-D modeling
- Basic reactive programming
- Collisions
- Velocity controller
- Fly through
- Basic 3-d Modeling
- Easter Island Head
- Terrain
Products
- Dodge game
- Fly through of models
Day 3
Advanced programming
- Advanced programming
- Volcano (andy)
- Coordinate systems (bob)
- Particle effects
Products
- Recursive animation
Day 4
Advanced game programming and physics
- Physics of projectile motion (John M)
- Bouncing and reactive models
- Airplane and car controls
- Friction
- Maya?
Products
- Racing Game
- Maze game
Day 5 Individual projects / leftovers
