This course will cover a variety of graphics-related topics, including
- Graphics Systems and Models
- Graphics Programming
- Geometric Models
- Computer Vision
- Light, shading and materials
Programming will be in Python (OpenGL, OpenCV) and some C# (when using Unity).
There will be individual assignments, group projects, presentations, and quizzes.
- Recommended: OpenGL Programming Guide A.K.A. "The Red Book"
- OpenGL documentation
- Qt5 documentation
- PyQt5 documentation
- Drawing Bezier Curves (Due Jan 20)
- Drawing B-Splines (Due Feb 3)
- Spline Art (Due Feb 13)
- Wireframe Transformations (Due Feb 20)
- Basic Ray Tracing (Due Feb 27)
- Advanced Ray Tracing (Due March 7)
- Rasterization (Due March 30)
- Lighting (Due April 21)
- Textures (Due April 28)
CAGD (Computer Aided Geometric Design
- Jan 13: Sections 1, 2, 7, 8, 9
- Feb 1: https://en.wikipedia.org/wiki/Transformation_matrix - not the greatest reading!
- http://www.cs.unc.edu/~rademach/xroads-RT/RTarticle.html formula for intersection of a ray and a sphere
Basic OpenGL Programming
My install of OpenGL:
Start with Anaconda (https://www.continuum.io/downloads) - I used the 2.7 version
Install of PyOpenGL:
conda install -c anaconda pyopengl=3.1.1a1
Install of pygame:
conda install -c cogsci pygame=1.9.2a0
I was able to get the following demo to run: https://pythonprogramming.net/opengl-rotating-cube-example-pyopengl-tutorial/
I'm unsure when we'll have this available on the campus image.
Basic pygame Programming
Here is a Sample pygame Project