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Show new changes starting from 23:52, 24 March 2017
   

23 March 2017

     23:36  CS340-s17/Week 11‎ (diff | hist) . . (+209). . Alan Cleary (Talk | contribs)

22 March 2017

     23:48  CS340-s17‎ (diff | hist) . . (+220). . Alan Cleary (Talk | contribs)
N    23:47  CS340-s17/Week 13‎ (diff | hist) . . (+66). . Alan Cleary (Talk | contribs) (Created page with "=== Monday === Texture mapping === Wednesday === === Friday ===")
N    23:47  CS340-s17/Week 14‎ (diff | hist) . . (+70). . Alan Cleary (Talk | contribs) (Created page with "=== Monday === First-Person Camera === Wednesday === === Friday ===")
N    23:47  CS340-s17/Week 15‎ (diff | hist) . . (+85). . Alan Cleary (Talk | contribs) (Created page with "=== Monday === Animating Orientation Quaternions === Wednesday === === Friday ===")
N    23:44  CS340-s17/hw10‎ (diff | hist) . . (+148). . Alan Cleary (Talk | contribs) (Created page with "= Texture Mapping = Starter project: image:340-s17-rasterization.zip Each assignment task is marked in the source code with a "TODO" comment.")
N    23:44  CS340-s17/hw11‎ (diff | hist) . . (+152). . Alan Cleary (Talk | contribs) (Created page with "= First-Person Camera = Starter project: image:340-s17-rasterization.zip Each assignment task is marked in the source code with a "TODO" comment.")
N    23:44  CS340-s17/hw12‎ (diff | hist) . . (+154). . Alan Cleary (Talk | contribs) (Created page with "= Animating Orientation = Starter project: image:340-s17-rasterization.zip Each assignment task is marked in the source code with a "TODO" comment.")
N    23:42  CS340-s17/Week 12‎ (diff | hist) . . (+204). . Alan Cleary (Talk | contribs) (Created page with "=== Monday === Phong reflection model Normals === Wednesday === === Friday === Shaders: * Fragment ** Light ** Ambient ** Diffuse ** Specular ** Camera space * Verex Sha...")
N    23:30  CS340-s17/Week 11‎ (diff | hist) . . (+140). . Alan Cleary (Talk | contribs) (Created page with "=== Monday === Finish project matrices === Wednesday === Work time and grading. === Friday === Model and view transformation matrices:")
N    23:30  CS340-s17/hw9‎ (diff | hist) . . (+223). . Alan Cleary (Talk | contribs) (Created page with "= Light and Shading = Starter project: image:340-s17-rasterization.zip Each assignment task is marked in the source code with a "TODO" comment. == Lighting == == S...")
N    23:17  CS340-s17/hw8‎ (diff | hist) . . (+626). . Alan Cleary (Talk | contribs) (Created page with "= Matrices = This homework will explore how a 3D scene is projected onto the 2D viewing plane with projection matrices as well as how matrices can be used to transform objects...")
N    21:10  CS350-s17/Projects‎‎ (2 changes | history) . . (+608). . [Alan Cleary‎ (2×)]
     21:10 (cur | prev) . . (0). . Alan Cleary (Talk | contribs)
N    20:55 (cur | prev) . . (+608). . Alan Cleary (Talk | contribs) (Created page with "== Alan == This is a brief description of my project, i.e., what my final product will be. === Architecture === This is a fairly detailed outline of the architecture of my pro...")
     20:45  CS350-s17‎ (diff | hist) . . (+213). . Alan Cleary (Talk | contribs)

20 March 2017

     20:36  CS410-s17/Tetris/Architecture/GameState/Skin‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)
     20:36  CS410-s17/Tetris/Architecture/GameState‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)
     20:36  CS410-s17/Tetris/Architecture/Tetromino‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)
     20:36  CS410-s17/Tetris/Architecture/Block‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)
     20:35  CS410-s17/Tetris/Architecture/P2‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)
     20:35  CS410-s17/Tetris/Architecture‎ (diff | hist) . . (+10). . Brendan Deleeuw (Talk | contribs)

19 March 2017

     14:11  CS340-s17/Week 10‎ (diff | hist) . . (+83). . Alan Cleary (Talk | contribs)
N    14:08  CS340-s17/hw7‎ (diff | hist) . . (+1,715). . Alan Cleary (Talk | contribs) (Created page with "right = Rasterization = This homework will explore how triangles are drawn to the screen using a process called rasterization. For example, the foll...")
     13:42 (Upload log). . [Alan Cleary‎ (2×)]
     13:42 . . Alan Cleary (Talk | contribs) uploaded File:340-s17-rasterization.zip
     13:39 . . Alan Cleary (Talk | contribs) uploaded File:340-triangle.jpg
     13:36  CS340-s17‎ (diff | hist) . . (+40). . Alan Cleary (Talk | contribs)